GameBridge is a data exchange software component for interconnecting Command and Control (C2) data sources with Game Engine technologies. GameBridge provides two distinct API’s. One interface (front end) provides an object-oriented class library to create and manage a collection of entities and associations represented in the international standard Command and Control Information Exchange Data Model (C2IEDM) format. The second interface provides an object-oriented class library consisting of those same entities and events in a format compatible with most modern Game Engines.

Data flow through GameBridge is bi-directional. Information from the C2 data source can be propagated into the GameBridge Data-Model and then onto the GameEngine via events. Information from the Game Engine can be transferred to the GameBridge Data-Model and back to the C2I datasource.

GameBridge is written in Microsoft Visual Studio 2003 C++. The front-end interface provides a Managed (mixed-mode) C++ API enabling the user to develop applications in .NET C++. The back-end interface provides a standard C++ API compatible with most C++ Game Engines.


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